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- if not LPH_OBFUSCATED then
- LPH_JIT_MAX = function(...) return (...) end
- LPH_NO_VIRTUALIZE = function(...) return (...) end
- end
- local Players = game:GetService("Players")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local RunService = game:GetService("RunService")
- local LocalPlayer = Players.LocalPlayer
- local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local Rayfield = loadstring(game:HttpGet("https://raw.githubusercontent.com/Space-Traveling/Rayfield/main/source"))()
- local Window = Rayfield:CreateWindow({
- Name = "[Got Next] FreeDa5 Free336 .gg/336fn",
- LoadingTitle = "Loading...",
- LoadingSubtitle = "by FreeDa5 Free336 .gg/336fn",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = "GotNextHub",
- FileName = "GotNextHubSettings",
- },
- })
- local GameplayTab = Window:CreateTab("Gameplay")
- local JamSection = GameplayTab:CreateSection("Hitbox Settings")
- local JamRangeSlider = GameplayTab:CreateSlider({
- Name = "Hitbox Extender",
- Range = { 0, 4 },
- Increment = 0.05,
- Suffix = "yd",
- CurrentValue = 0.5,
- Flag = "JamRangeSlider",
- Callback = function() end,
- })
- local PingSection = GameplayTab:CreateSection("Ping Settings")
- local PingRangeSlider = GameplayTab:CreateSlider({
- Name = "Set Ping",
- Range = { 0, 1000 },
- Increment = 50,
- Suffix = "ms",
- CurrentValue = 0,
- Flag = "PingSet",
- Callback = function(Value)
- if GameplayTab.Flags.PingToggle then
- settings().Network.IncomingReplicationLag = Value / 1000
- end
- end,
- })
- local PingToggle = GameplayTab:CreateToggle({
- Name = "Ping Toggle",
- CurrentValue = false,
- Flag = "PingToggle",
- Callback = function(Value)
- settings().Network.IncomingReplicationLag = Value and PingRangeSlider.CurrentValue / 1000 or 0
- end,
- })
- local LagPhaseSection = GameplayTab:CreateSection("Lag Phase")
- local LagPhaseSlider = GameplayTab:CreateSlider({
- Name = "Lag Phase",
- Range = { 0, 10000 },
- Increment = 500,
- Suffix = "ms",
- CurrentValue = 0,
- Flag = "LagPhaseAmount",
- Callback = function(Value)
- if GameplayTab.Flags.LagPhaseToggle then
- settings().Network.IncomingReplicationLag = Value / 1000
- end
- end,
- })
- local LagPhaseToggle = GameplayTab:CreateToggle({
- Name = "Enable Lag Phase",
- CurrentValue = false,
- Flag = "LagPhaseToggle",
- Callback = function(Value)
- settings().Network.IncomingReplicationLag = Value and LagPhaseSlider.CurrentValue / 1000 or 0
- end,
- })
- GameplayTab:CreateKeybind({
- Name = "Lag Phase Keybind",
- CurrentKeybind = "R",
- HoldToInteract = false,
- Flag = "LagPhaseKeybind",
- Callback = function()
- LagPhaseToggle:Set(not LagPhaseToggle.CurrentValue)
- end,
- })
- GameplayTab:CreateKeybind({
- Name = "Ping Toggle Keybind",
- CurrentKeybind = "P",
- HoldToInteract = false,
- Flag = "PingKeybind",
- Callback = function()
- PingToggle:Set(not PingToggle.CurrentValue)
- end,
- })
- Rayfield:Notify({
- Title = "GUI Loaded",
- Content = "FreeDa5 Free336 .gg/336fn GUI Ready",
- Duration = 6,
- Image = nil
- })
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